Dagredhel
Explorer
It looks like it was nixed for 3.5, but the 3.0 psionics rules had a power called glide:
Glide
Psychoportation (Dex)
Level: Psion 2
Display: Vi
Manifestation Time: 1 action
Range: Touch
Target: Creature touched
Duration: 1 minute/level
Saving Throw: None
Power Resistance: Yes (harmless)
Power Points: 3
The power’s subject can glide through the air with a speed of 20 feet (10 feet if the creature
wears medium or heavy armor). The subject can only fly upward at a speed of 5 feet but may
descend at a speed of 50 feet. The gliding subject’s maneuverability is poor. Using the glide
power requires as much concentration as running, so the subject cannot attack or manifest
powers normally. The subject of glide cannot carry aloft more weight than its medium load
carrying capacity, plus any armor it wears.
Should the duration expire while the subject is still aloft, the psionic effect fails slowly. The
subject drops 50 feet per round for 1d6 rounds. If it reaches the ground in that time, it is safe. If
not, it falls the rest of the distance (falling damage is 1d6 per 10 feet of fall). Since negating a
power effectively ends it, the subject falls immediately if glide is negated.
Glide
Psychoportation (Dex)
Level: Psion 2
Display: Vi
Manifestation Time: 1 action
Range: Touch
Target: Creature touched
Duration: 1 minute/level
Saving Throw: None
Power Resistance: Yes (harmless)
Power Points: 3
The power’s subject can glide through the air with a speed of 20 feet (10 feet if the creature
wears medium or heavy armor). The subject can only fly upward at a speed of 5 feet but may
descend at a speed of 50 feet. The gliding subject’s maneuverability is poor. Using the glide
power requires as much concentration as running, so the subject cannot attack or manifest
powers normally. The subject of glide cannot carry aloft more weight than its medium load
carrying capacity, plus any armor it wears.
Should the duration expire while the subject is still aloft, the psionic effect fails slowly. The
subject drops 50 feet per round for 1d6 rounds. If it reaches the ground in that time, it is safe. If
not, it falls the rest of the distance (falling damage is 1d6 per 10 feet of fall). Since negating a
power effectively ends it, the subject falls immediately if glide is negated.