Shalewind
First Post
I've seen a lot of differing opinions on how to deal with characters dying. I'm with a roup that thinks spells like raise dead and resurrection are kinda cheesy (then again, I DM in a more realistic-fantasy setting). That being said, I've got a few points I'd like to see some opinions on.
Many have spoken that the threat of death needs to be present in every adventure, else there is no suspense. I must ask, what does the threat of death really mean if the PCs have such access to miraculous "back from the dead" spells? Further, I disagree that this is needed to keep suspense. I personally never kill a PC off (permanently) unless it is a constructed scene that we have agreed upon or I give them the option after a very heroic scene. My players have a lot at stake in the combats though. Their friends can die (NPCs) and their performance in battle determines several other things. They want to be a key part of the fight and story, so their success in battle is still suspenseful.
For those of you that do play in a realistic-fantasy setting, do you employ these raising spells? If so, how do you implement them?
For those of you that do kill PCs off permanently, does this disrupt things? I think that a player has put a lot of effort into a character and deserves to see them through the end of the chronicle if they wish. Emotional attachment aside, the whole story and group unity issue must be addressed if the character brings in a totally new PC. How do you deal with these issues if the same adventuring group has been around for a year or more (IRL)?
Just some things for thought.
Many have spoken that the threat of death needs to be present in every adventure, else there is no suspense. I must ask, what does the threat of death really mean if the PCs have such access to miraculous "back from the dead" spells? Further, I disagree that this is needed to keep suspense. I personally never kill a PC off (permanently) unless it is a constructed scene that we have agreed upon or I give them the option after a very heroic scene. My players have a lot at stake in the combats though. Their friends can die (NPCs) and their performance in battle determines several other things. They want to be a key part of the fight and story, so their success in battle is still suspenseful.
For those of you that do play in a realistic-fantasy setting, do you employ these raising spells? If so, how do you implement them?
For those of you that do kill PCs off permanently, does this disrupt things? I think that a player has put a lot of effort into a character and deserves to see them through the end of the chronicle if they wish. Emotional attachment aside, the whole story and group unity issue must be addressed if the character brings in a totally new PC. How do you deal with these issues if the same adventuring group has been around for a year or more (IRL)?
Just some things for thought.
