Dr_Rictus
First Post
The Grackle said:What is there to gain by not telling players the rules? Maybe a little mystery to a monster encounter? There's better ways to do that; that's what templates are for.
Why risk annoying people with rule changes that will seem sudden and arbitrary?
You're going to need to support your argument that telling players up front you've changed certain rules, which seems to be the widely-advocated approach, amounts to "rule changes that will seem sudden and arbitrary." Otherwise this is another straw man.
You're also going to need to support your assertion that templates are better, across the board, as a way of injecting uncertainty into encounters, because you haven't made the prima facie case just by saying so. Please elaborate.
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