do you let your players split up the XP cost for making items?

I only let those with the item creation feat spend XP. If two characters have the feat and a third provides a spell, only the first two can take a part of the XP cost.
 

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CRGreathouse said:
I only let those with the item creation feat spend XP. If two characters have the feat and a third provides a spell, only the first two can take a part of the XP cost.

How do you handle a Wizard helping a Cleric scribe a scroll, then?
 

I talked with my GM before taking a Craft feat for my cleric. We agreed that others can contribute XP, but the person with the feat can't offload the full burden. I think we set it as at least 50% of the cost. That way the PC's don't go hog wild, but I'm not punished too hard for taking the feat and helping the party.
 

DanMcS said:
Yes. I encourage it. Heck, I'll let one PC have the feat in question, another cast the spells necessary for enchantment, and still a third provide the XP; like if a wizard has craft magical arms and armor, the cleric provides the flame blade spell to make the weapon flaming, and the fighter they're making the weapon for provides the XP. All 3 have to be present for the whole creation of the item, though.

I find this encourages crafting, because otherwise the spellcaster doing the crafting is sinking his XP into items for the rest of the party.
Yes to all that, and for the exact same reason.
 



We have a divine and arcane spell in our campaign (level 2 I believe) that allows you to split the XP cost - 50% still goes to the creator, but the other 50% can be spread out as wanted.

But, once again, this is definitely in the domain of our House Rules, and not official.
 

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