Not at all.My question is: does that appeal to you? Do you like a campaign world that has dozens or even hundreds of player option races?
People like coherent settings, but people also like finding a new cool race that inspires them to try a new kind of character. The races are being sold to people who build characters much more than to DMs.Sometimes it seems like the thing most homebrewers and 3PP alike do is create new races. Tons of them. I think 5E has an official count of what, 40, playable races? The number quickly reaches into the hundreds if you include all the 3PP content. The same thing can be seen over at paizo, and you even see folks creating tons of races for OSR style fantasy games.
My question is: does that appeal to you? Do you like a campaign world that has dozens or even hundreds of player option races? If so, why? What's the upside?
For my part, I feel like there's a point where it gets too Mos Eisley or Pirates of Dark Water. Not only does too many races kill the wonder of non-human characters, but I feel like they become mechanical shticks and themes and there's nothing otherwise distinct about the races as cultures. They are just humans with funny hats and stat bonuses.
Now, I can see the appeal of having a big pool from which to draw a few for world building. I don't want every world to look like Middle Earth, but a world that is just firbolgs, kenku, gnolls and deep gnomes might have appeal.
Thoughts?
it gets too Mos Eisley or Pirates of Dark Water.
Not realistic unfortunately. If you let it in the world, your players will.often insist on playing it, especially if its distinctly "weird-looking". That's been my experience.I like a ton of races to be out there, but not for the entire party to consist of them.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.