Ellie_the_Elf
First Post
I run incredibly complex and convoluted plots, or so my players keep saying. About a year ago I gave them each a prophetic dream, which they're still figuring out now.
I don't tend to plan all that far in advance, just throw things out there, and develop whatever catches their interest as we go along. Sometimes I don't have the plot fully worked out and use the ideas they come up with while they're discussing things- which makes them feel really clever
I definitely need a complex plot to run a game and hold my interest- I've tried running a straightforward dungeon crawl and it bored me to tears.
But I think player input is important- I often chat with my players about where they want to go with their characters and work some of what they suggest into my future scheming
Ellie.
I don't tend to plan all that far in advance, just throw things out there, and develop whatever catches their interest as we go along. Sometimes I don't have the plot fully worked out and use the ideas they come up with while they're discussing things- which makes them feel really clever
I definitely need a complex plot to run a game and hold my interest- I've tried running a straightforward dungeon crawl and it bored me to tears.
But I think player input is important- I often chat with my players about where they want to go with their characters and work some of what they suggest into my future scheming
Ellie.