Plane Sailing said:Seriously? I find that with 4-6 players an encounter of appropriate challenge rating for 8th level characters takes about 6 rds and 1+ hours to resolve. I can't remember a combat which took under 30 mins (outside of shooting ducks in a barrel kind of thing).
How do you keep them so short?
Henry said:The way I keep them so short is pre-planning (notes and having minis/counters ready ahead of time), and limiting players to no more than 30 seconds of "ummm-ahhh" time when it's their turn.
hong said:OTOH, I do wish there was a metagame unit of time fitting somewhere between "encounter" and "adventure". Now that would be something useful to have.
MerricB said:A group of characters (slowest speed 20') walks 100' down a corridor, searching for traps and secret doors along the way. They come to a door, where they listen at it and search it for traps (Take 20 on the trapfinding) before forcing it open, which takes 4 attempts.
They then are attacked by orcs. The combat lasts 6 rounds (including a surprise round).
How long has all of this taken?
Cheers!
When it gets to be a problem, I assume everything is done is character, including blank vacant stares and idling on other distractions.diaglo said:this is a problem.
some players just don't pay attention until it is their "turn"
and even then they don't. you have to wave at them or cough or just come out and say "Hey St00pid it is your turn"