Crothian said:Yes, I am after all running Star Wars.
It's all about the language you use to describe it. Roleplaying games are composed of almost nothing but words after all.FireLance said:I'm just wondering what causes people to classify certain game elements as either fantasy or science fiction. Is there really much distinction between bracers of armor and a belt that generates a personal force field? If you have a piece of equipment that fires bolts of energy, does it matter whether it's shaped like a rifle, a crossbow, or a staff? How different is fighting insectoid aliens from fighting thri-kreen?
Any sufficiently advanced technology would appear as magic to a less advanced society. Or something like that.FireLance said:I'm just wondering what causes people to classify certain game elements as either fantasy or science fiction. Is there really much distinction between bracers of armor and a belt that generates a personal force field? If you have a piece of equipment that fires bolts of energy, does it matter whether it's shaped like a rifle, a crossbow, or a staff? How different is fighting insectoid aliens from fighting thri-kreen?
Of course, some elements would be more common in fantasy and others would be more common in science fiction. Fantasy has more swords, science fiction has more lasers. But apart from how frequently you would expect to encounter them, is there anything that makes a game element distinctively fantasy or science fiction?
That campaign also had characters take a side trip to adventure in the Boot Hill universe (with one character returning with a pair of pistols) as well as travel to Barsoom to learn how to dual-wield long swords, among other things.Doug McCrae said:Expedition gets it badly wrong. The tech is far too blatant for the world of Greyhawk as it had been presented up to that point. Despite the kitchen sink quality of D&D, it was kitchen sink fantasy, not unlimited kitchen sink. Expedition jarred, like a crashed spaceship in Middle-Earth.