Lord Ernie
First Post
My players can mix and match as freely as they like, from any source or any book, as long as it's in the character builder, with some exceptions:
Like others here, I retain the right to veto anything on an individual basis, but I haven't needed to invoke it yet. Probably because I'm the most optimisation-oriented in our group as it is
. We have two groups right now, consisting out of: Mul Battlemind, Half-Elf Bard, Genasi Wizard, Dwarf Warlord, and Human Warlock|Wizard for one, and Dwarf Fighter, Razorclaw Shifter Druid, Tiefling Warlord|Wizard, Drow Sorcerer, and Human Cleric|Invoker.
One player who recently dropped out of the campaign briefly switched from a human weaponmaster to a Slayer, and said the character was much more fun to play for him (he was pretty new to D&D/RP in general), but sadly he had to drop out due to lack of time.
- We don't use backgrounds, since they came out after we started playing, and my players weren't all that interested.
- We don't use themes, since, again, they came out after we started. I suggested using them myself, since I thought they looked cool, but my players actually voted against it, saying their characters were already complicated enough
(sidenote, we're into early-mid paragon by now).
- Anything too campaign-specific (dragonmarks, etc.) is banned, but campaign material applicable in general gameplay (e.g. the Swordmage, Muls, etc.) is perfectly fine.
Like others here, I retain the right to veto anything on an individual basis, but I haven't needed to invoke it yet. Probably because I'm the most optimisation-oriented in our group as it is

One player who recently dropped out of the campaign briefly switched from a human weaponmaster to a Slayer, and said the character was much more fun to play for him (he was pretty new to D&D/RP in general), but sadly he had to drop out due to lack of time.