Do you guys have any immediate/concrete plans for your gaming group and Essentials?
I run games for newbies on a fairly regular basis. Our reputation at My Girlfriend Is A DM is that of 'those ppl who make everybody play' so I'm actually thinking I like the Essentials. I think they'll make better options than making newbies play simple classes or giving them pregens.
Thoughts?
I don't run a 4e campaign, but when I do run, it's often at conventions or otherwise for people new to the game, or even new to gaming in general.
4e has proven, IMX, much easier for new players to pick up than 3.x or 2e. The sheet-and-card format of character builder, in particular seems to help. New players can quickly pick up on the choices available on their turn, and the 'cards' have all the calculations for each power already made. Pre-generated characters /do/ seem to be the way to go for an introductory adventure, though. I don't see how Essentials could be a lot easier for them to pick up, since 4e is already so easy.
Now, I have noticed seasoned 3.x or old-school players having trouble picking up 4e. I'm not why, exactly, I suppose it varies with the individual. 4e is a non-trivial departure from the past, while earlier editions have been more evolutionary. Perhaps familiarity with an older version of D&D is a bit of a handicap.
From the previews I've seen of Essentials, it seems like it's being made more familiar to such players, at least in some ways. The Essential alternative to the fighter, for instance, could be played like a 1e fighter, without overlooking many of it's options. The Essentials Thief, by the name alone, would seem more familiar to really old-school D&Ders who have been away from the hobby for a long a time.