jdrakeh
Front Range Warlock
I have to disagree, but our disagreement may be in what we understand under the term simulation or tropes. The tropes I like in D&D are the monsters, the spells, the races and similar things.
Yeah, a lot of those things, as portrayed by D&D, don't exist in too many places outside of D&D or D&D-derived media (frex, the only place outside of D&D that D&D-like magic appears is in Jack Vance's Dying Earth short fiction, etc). So, yes, some elements of D&D do exist outside of the game, but all of them never appear in any one place (and some of them don't exist outside of D&D at all).
D&D is notable because it borrows from many sources and inspirations — some literary, others not — while also throwing a lot of original innovation into the mix. As a result, it simulates no single body of work, folkloric tradition, literary style, or even litrary genre (aside from the broad classification of Fantasy). Rather, the fusion of different tropes from different sources with original ideas created a unique construct.
So, for me, D&D is not "simulationist" in the 'models a body of written work, narrow genre, literary style, or folkloric tradition' but arguably "Simulationist" in the Forge sense of 'models a certain, specifically defined, reality' through such constant 'laws' as the ability of high level PCs to fall ridiculous distances without dying (or nearly all dragons being modeled on Smaug).
I suppose that we'll just have to agree to disagree, though
