My first 3e campaign, as a professional wrestling storyline.
The Young Bloods are the hot, newest thing on the wrestling circuit, under the highly respected star manager Howard Smith, known affectionately as Howie. Howie gets them their uniforms, pimps out their locker rooms, and arranges their fights. Things seem really great for the Young Bloods, but when the tourney for the All Star Championship belt begins, the opponents the Young Bloods face in the ring turn out to be far stronger and better equipped than expected. Fights they thought they could win turn out to be near losses, draws, or even complete routs. Things look bad for the Young Bloods, so Howie promises to set them up with an easy match. In anticipatory celebration of their upcoming easy victory, Howie treats them to a night on the town. But when they get to the ring, their opponent is actually the favored victor of the entire championship, Hughe Orc! And what's worse, he seems to know all their best moves, even the secret ones that they haven't yet used in the ring! Only by inventing an entirely new wrestling move are the Young Bloods able to leave the ring on their own feet, with the match as a draw. The Young Bloods regroup in their locker room, and realize what's happened- Howie has betrayed them! They investigate, and find that he's been betting against them, and setting up to lose! They keep their knowledge secret from Howie, and plan revenge...