I like tables. Not necessarily for things like D&D "to hit" that can be easily simplified into a formula, but they can be quite useful when they can't be easily be simplified into a single, easy to use formula.
See Jonathan Tweet's comments about the Fantasy Combat Matrix from Chainmail for a bit of what I mean.
While the D&D XP table could be broken down into a series of formulas, I like having the table.
But, I'm lousy at arithmetic, so I'm actually enjoying using the "to hit" tables in my classic D&D campaign even though it is a straightforward formula.
AD&D1e did not officially use THAC0. If you wanted to be playing RAW, then you had to memorize how to handle the special case that was built into the 1e attack charts when using THAC0. (The repeating 20s.) Classic D&D & AD&D2e eliminated the special case instead.
(The classic D&D chart had repeating 20s, but this was simply because a 20 was an auto-hit. The chart didn't include 21, 22, 23, &c. like the AD&D1e charts did.)
See Jonathan Tweet's comments about the Fantasy Combat Matrix from Chainmail for a bit of what I mean.
While the D&D XP table could be broken down into a series of formulas, I like having the table.
But, I'm lousy at arithmetic, so I'm actually enjoying using the "to hit" tables in my classic D&D campaign even though it is a straightforward formula.
3d6 said:Did AD&D1E not use THAC0?
AD&D1e did not officially use THAC0. If you wanted to be playing RAW, then you had to memorize how to handle the special case that was built into the 1e attack charts when using THAC0. (The repeating 20s.) Classic D&D & AD&D2e eliminated the special case instead.
(The classic D&D chart had repeating 20s, but this was simply because a 20 was an auto-hit. The chart didn't include 21, 22, 23, &c. like the AD&D1e charts did.)