A Title Much Cooler Than Anything on the Old Site
Usually, as a DM, I won't call for a roll if success is reasonably certain. But sometimes, when something is a near-certain failure, I have no issues letting the player roll just for fun. If they roll a 20 then we have to come up with a way to explain how it was pulled off. It can be fun exercise in creativity, even if it is a cartoonish, beer-and-pretzle way of playing.