I've found that my longest campaigns have been both, but at the same time those games have struggled to have satisfying endings— they usually end after a couple years from scheduling issues or they peter out and we start something new. I guess they'd be closer to episodic than contiguous?
The most "satisfying" campaign endings were finite contiguous/continuous adventures (haven't really thought which), Red Hand of Doom and Night Below. I guess RHoD is continuous, TNB is contiguous.
Which do I prefer... I think the answer might be continuous. They're finite. The game will end, but I really don't like taking modern DnD far into tier 3, much less t4... So a game can end satisfyingly with a continuous adventure and will stay relatively on track, it won't last 2-3 years where I struggle to keep my passion for the campaign alive. It'll finish and we can explore something new!
Buuut I always find myself doing contiguous campaigns, because patching together interesting fun modules is sort of what I default to in DnD.
The most "satisfying" campaign endings were finite contiguous/continuous adventures (haven't really thought which), Red Hand of Doom and Night Below. I guess RHoD is continuous, TNB is contiguous.
Which do I prefer... I think the answer might be continuous. They're finite. The game will end, but I really don't like taking modern DnD far into tier 3, much less t4... So a game can end satisfyingly with a continuous adventure and will stay relatively on track, it won't last 2-3 years where I struggle to keep my passion for the campaign alive. It'll finish and we can explore something new!
Buuut I always find myself doing contiguous campaigns, because patching together interesting fun modules is sort of what I default to in DnD.