Teflon Billy
Explorer
I had seen an expose on TV about how D&D made heavy metal-listening teens into Satan worshippers and thought to myself "I have got to get in on this".
My friend Joel's brother Mark was apparently a D&D player, and Joel had "filled in" for missing players a few times (as younger brothers are won't to do). He convinced MArk to run a game for us so we could learn how to play, but when the day came, Mark stood us up.
All of the stuff was there though, so we decided to give it a shot.
Joel was the DM (using his brother's homemade dungeon "Bugbear Castle" as the adventure), and I made up two fighters and a wizard.
My Fighters (Alexius and Harcourt, whom Joel continually referred to as "Alew-ishus and Warcart", due to my atrocious handwriting) wee each walking arsenals. With no idea of how AC worked, I just purchased whatever caught my eye off of the equipment lists. This meant that while they each had, I think , Chainmail, they also boasted a Heavy Crossbow, a Light Crossbow, a Longsword, a Mace, a Battle Axe, a Spear, 2-3 javelins, 5-6 daggers etc.
All because of Joel's warning about a never-used "parrying rule" that destroyed weapons.
The wizrd character had a Sleep spell (natch) and carried basically one of every other item on the lists: 10' pole, 10 iron spikes, 50' of rope, Lantern, blah blah blah.
I lost an average of one guy per room we entered, but every time we rested, Joel would roll for wandering monsters. My first game ever was my first experience with 'DM Fudging", and he constantly rolled until it was elves or dwarves, then continually rolled til they were friendly
In retrospect it was a terrible game, but we mostly liked the miniatures an the dice, so the game itself was kind of secondary.
We played nightly for about 3 years once we got a better grasp on what was going on
In later years Joel turned to highschool sports, while I lived out my dream of being a heavy-metal thug. We didn't talk a great deal after that and never played again.
My friend Joel's brother Mark was apparently a D&D player, and Joel had "filled in" for missing players a few times (as younger brothers are won't to do). He convinced MArk to run a game for us so we could learn how to play, but when the day came, Mark stood us up.
All of the stuff was there though, so we decided to give it a shot.
Joel was the DM (using his brother's homemade dungeon "Bugbear Castle" as the adventure), and I made up two fighters and a wizard.
My Fighters (Alexius and Harcourt, whom Joel continually referred to as "Alew-ishus and Warcart", due to my atrocious handwriting) wee each walking arsenals. With no idea of how AC worked, I just purchased whatever caught my eye off of the equipment lists. This meant that while they each had, I think , Chainmail, they also boasted a Heavy Crossbow, a Light Crossbow, a Longsword, a Mace, a Battle Axe, a Spear, 2-3 javelins, 5-6 daggers etc.
All because of Joel's warning about a never-used "parrying rule" that destroyed weapons.
The wizrd character had a Sleep spell (natch) and carried basically one of every other item on the lists: 10' pole, 10 iron spikes, 50' of rope, Lantern, blah blah blah.
I lost an average of one guy per room we entered, but every time we rested, Joel would roll for wandering monsters. My first game ever was my first experience with 'DM Fudging", and he constantly rolled until it was elves or dwarves, then continually rolled til they were friendly

In retrospect it was a terrible game, but we mostly liked the miniatures an the dice, so the game itself was kind of secondary.
We played nightly for about 3 years once we got a better grasp on what was going on

In later years Joel turned to highschool sports, while I lived out my dream of being a heavy-metal thug. We didn't talk a great deal after that and never played again.