If I look down at a die and say "I rolled a 10" when the die is plainly showing a 20, I am being dishonest. Whether the game engine confers that authority is immaterial. The same holds true if I say "It hit for 5 damage" when the dice are showing a critical for 20.
Honestly, there's not much nuance for me. If you decide to use a game's random outcome-determination method, but after seeing the result you decide to change it, that's where my line is. I don't do it, and I don't want to play in a game where it's done.Well let's put some nuance in the situation.
Maybe you want it to be almost completely random? But not necessarily totally random? Is that not just as valid?"If you've decided that something should be determined randomly, stick with it. If you're not going to stick with what you roll, then why the hell are you pretending you want things determined randomly?
Benimoto said:I guess the point of the above examples is that as a DM, you are responsible for designing the scenario, and sometimes you make mistakes. You typically only have one chance to correct the mistakes, and that is right at the table, as you play.
Not only is it valid, but weighted probabilities are a whole lot more common than complete randomness. In fact, things are typically so far from completely random that only a finite sub-set of all possibilities is actually on the table.Fifth Element said:Maybe you want it to be almost completely random? But not necessarily totally random? Is that not just as valid?
I agree, I think. My point was that another arbitrary line was being drawn, such that DM fiat and complete randomness are the only two possible means or resolving things.Not only is it valid, but weighted probabilities are a whole lot more common than complete randomness. In fact, things are typically so far from completely random that only a finite sub-set of all possibilities is actually on the table.
I've got no problem, either, if I agree that there is a screw-up warranting such a change. There's a whole lot less in the way of such warrant in the games I like to play and run than in one of those strings of DM-determined "combat encounters" in which it is assumed that plunging headlong into a fight is not only a guaranteed good idea but basically incumbent on us if we're gonna have a game to play tonight.Jeff Wilder said:Because I don't have any problem, as DM or as player, with a DM altering an encounter -- in effect, changing the rules, which from then on will be adhered to -- because the DM screwed up in designing or vetting an encounter.
Give me an example? (I'm pretty sure I already covered what you mean with my suggestion to "make the roll with different parameters," above, but I'm not positive.)Maybe you want it to be almost completely random? But not necessarily totally random? Is that not just as valid?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.