As a player in a relatively low-fantasy setting, with no dungeon hacks Haste is too good, mind it, I cast it all the time myself, thats how I learned that it is too powerful.
Maybe it's a matter of campaign style, in our group, we rarely go dungeoncrawling, and at most have 3 encounters per day, so the hastely burning of spells, is rarely a problem for the two in our group that can cast it. If you couldn't cast spells I think it is balanced, otherwise I think 5th level is about right. I think to myself, every time I cast haste, would I do it if it was 5th level, and the answer is quite often YES!!!
So for my campaign i bumped it to 5th, and banned Imp Invisibility and knock, also the powerful transportation spells got bumped 2 levels or more, mostly because of campaign atmosphere....
Morgion
Maybe it's a matter of campaign style, in our group, we rarely go dungeoncrawling, and at most have 3 encounters per day, so the hastely burning of spells, is rarely a problem for the two in our group that can cast it. If you couldn't cast spells I think it is balanced, otherwise I think 5th level is about right. I think to myself, every time I cast haste, would I do it if it was 5th level, and the answer is quite often YES!!!
So for my campaign i bumped it to 5th, and banned Imp Invisibility and knock, also the powerful transportation spells got bumped 2 levels or more, mostly because of campaign atmosphere....
Morgion