Spatzimaus
First Post
Grog said:But those attack spells still come out of the caster's maximum number of spells per day. So while Haste may turn the tide for a single battle, it's not going to be able to change the course of the entire adventure very much.
I was going to answer this one before, when someone else said something similar, but I ran out of time, so here goes.
Let's oversimplify the situation and say that the DM is throwing 10 identical enemies at me over the course of a day, and I've decided to Disintegrate them individually. Presumably I have 10 slots of appropriate levels. Anyway, if they come at me 1 per hour, then Haste has no effect other than the AC, but in those cases I wouldn't cast it unless I had nothing else to do with my level 3 slots. If they come at me all at once, though, I take 5 rounds to kill them instead of 10. I take far less damage since it takes half as long, AND I have a higher AC. Either way, the only things I lost for Haste were some level 3 spell slots.
But, no matter how long it takes, it still took exactly 10 Disintegrates (not counting for resists, which isn't a time-based factor so affects all scenarios equally). I didn't use any more spells (other than the Haste itself, which is far lower in level than my attack spells). So, I didn't run out of my attack spells any more than I would have without the Haste.
And that's the key. For a given number of encounters, or a given number of enemies, you will use the same number of spells with or without the Haste, except for the Haste itself. If it takes two Fireballs to kill the bad guys, you'll use two Fireballs; Haste simply puts them both in the same round.
So, there are only two ways the spells/day thing works against you:
1> If the DM throws more enemies at you to compensate. That's metagaming, and it's bad.
2> If the player uses so many Hastes that it takes up a sizable fraction of his slots per day at spell levels he would otherwise use for key combat spells. If an encounter has a EL of 5 less than my level, I'm not wasting a Haste on it. And, fights that will last long enough for Haste to matter (let's say CR=level) only happen 2-3 times a day, usually, because any more than that depletes your party's other resources.
Mass Haste is simply the easiest way to see this. Equal-CR encounters without it can be horrendous, while the same encounters with it can be almost trivial.
At least, that's my experience.