Shard O'Glase
First Post
Re: My opinion
I'm not going to massively disagree with your conclusion that haste is too good for 3rd level without a costly component.(I'd rather it be bumped up a level, I never cast spells with costly material components it IMO suckifies every spell) But I masively disagree with your assesment that haste is virtually always the goto spell. Anyone who plays their wiz/sors like that is playing their character extremely poorly.
Many encoutners are much more effected by a single slow spell(to the point that casting haste would be a waste), a fireball can suffieciently end a large range of encounters, again making haste a waste, heck web frequently is much more useful to cast than a haste. People who always goto haste are wasting spells and not being even remotely cost effective with their spellcasters. This matters little in the one encounter per day style of gaming, but in games where you have multiple encounters per day like a dungeon crawl, or games with a time limit you need to end encoutners in the fewest spells and resources spent possible. Sometimes that means haste, and lots of other spells to reduce HP loss on your side, other times other spells do a much bette job without needing a haste.
In any big encoutner yes your likely to see haste cast. It is one of the few buffs out there that helps out every class, and one of the very few that actually helps out the wiz/sor in ways other than simple protection. Also other than its slot it has no cost, sicne you gai the extra partial aciton the round you cast the spell. which the more i think about it the more I think that itself might be enough of a nerf, if you don't have a round to set up, casting this spell would be a round your not doing anything to stop your foes, and many times you just don't have a round to spend on a virtual non-acitonso you'll be better in future rounds. I'd probably still place it at 4th level, it would just be a slightly weak 4th level then.
Lord Zardoz said:Since this particular thread has gone on for several pages and shows no sign of slowing down, this opinion will most likely be buried. And since it is past the 6th page, it is not too likely to be read by many. So be it.
My definition of an over powered ANYTHING is as follows:
Lets say you are going into a fight that is at least EQUAL in power to your party.
As an Attacker:
Would you always (95% of the time or more) choose to cast Haste at the expense of other viable options?
As a Defender:
Do you find it worth while to use time and / or resources to prepare a defense specifically against Haste at the expense of other strategic and tactical considerations?
If a typical party finds its self about to fight a Large Dragon, an identical hostile party, or other difficult foe, they will probably feel compelled to cast or use Haste. If they want to cast a single target buff spell, there are many choices. Blink, StoneSkin, Fire Shield, Improved Invisibility, or Mirror Image. All are likely to be useful in a variety of circumstances. They could also choose instead ot attack. Fireball, Lightning Bolt, Ice Storm, and Enervation are all powerful attacks. But Haste is simply more useful then all of those.
As a Defender, someone could choose to either use spells or items to gain elemental resistance, protection against summoned creatures, protection from melee attacks, protection from ranged attacks, or a form of escape. Dispel Magic is truly a great spell, but are you taking to cancel a StoneSkin? Are you trying to remove Mirror Image and Blink? Or are you most afraid of an opponent using Haste?
For me, the answer to the first question at least is yes. I cannot think of any circumstances where using Haste is a bad idea. As a chosen action, its potential benefits out do all other actions I can think of. I can think of no other 3rd level spell that is as helpful to cast. I can think of no other magical effect that is as useful for a similar cost.
As for the second question, the answer is almost a Yes. If you know your opponent is going to use Haste, you will want to counter it before most other considerations. But most tactics that work against Haste are also effective for other considerations as well. Slow is a great spell to cast anyway. Against melee attackers, it is crippling. Dispel Magic will take down more then just Haste. Haste also has a reasonably short duration, and if you can keep the party from attacking you for the duration. Throwing a few Wall spells between you and the hasted opponents can keep you safe long enough. Turning Invisible and waiting the spell out will work as well. You can also just enter a Rope Trick and consume some healing items / spells. Parties of Humanoids can just take Run actions and scatter to minimize casualties.
The spell is not broken to the point of being game breaking, but it is way too useful for a 3rd level spell with an easily found component. StoneSkin is arguably more useful, but it costs 250 gp per casting, and is 4th level. I dont mind it being a 3rd leve spell, but I think it should at least have a costly component requirement.
END COMMUNICATION
I'm not going to massively disagree with your conclusion that haste is too good for 3rd level without a costly component.(I'd rather it be bumped up a level, I never cast spells with costly material components it IMO suckifies every spell) But I masively disagree with your assesment that haste is virtually always the goto spell. Anyone who plays their wiz/sors like that is playing their character extremely poorly.
Many encoutners are much more effected by a single slow spell(to the point that casting haste would be a waste), a fireball can suffieciently end a large range of encounters, again making haste a waste, heck web frequently is much more useful to cast than a haste. People who always goto haste are wasting spells and not being even remotely cost effective with their spellcasters. This matters little in the one encounter per day style of gaming, but in games where you have multiple encounters per day like a dungeon crawl, or games with a time limit you need to end encoutners in the fewest spells and resources spent possible. Sometimes that means haste, and lots of other spells to reduce HP loss on your side, other times other spells do a much bette job without needing a haste.
In any big encoutner yes your likely to see haste cast. It is one of the few buffs out there that helps out every class, and one of the very few that actually helps out the wiz/sor in ways other than simple protection. Also other than its slot it has no cost, sicne you gai the extra partial aciton the round you cast the spell. which the more i think about it the more I think that itself might be enough of a nerf, if you don't have a round to set up, casting this spell would be a round your not doing anything to stop your foes, and many times you just don't have a round to spend on a virtual non-acitonso you'll be better in future rounds. I'd probably still place it at 4th level, it would just be a slightly weak 4th level then.