Do you think that it's alright for a DM to do this?

I've had two problems with players like this.
The first (ok, cronologically second) had a similarly paranoid character that used aliases all the time. James Bond, Alan Grant, and some others came up that I didn't like. But they vaguely fit the world, so it wasn't too bad.
The other had a gnomish inventor named Bee O'Problem. In addition to the crappy gname, the player couldn't seem to remember that his character was female. And she had pink hair. And I have no clue why I still game with him.

Both campaigns disolved rather quickly. Make that extreamly quickly. Like a month. I hate joke names. No one wants to hear the Ballad of Spoony McSpoon.
 

log in or register to remove this ad

For a Dm to tell a player, "no, you can't do that with your character" or "Your character wouldn't do that!" in regards to your character's personality?

No way. DMs should back off. Its the players right to play their character. I would be very miffed with any DM who said "your character wouldn't do that" for any reason. (Well, maybe if I was mind-controlled, but then thats not me running my character, its my character being mind-controlled.) As a DM, I would never say: "your character wouldn't do that". Hmmm.... what might I say?

Example: Paladin lies to his lord to escape punishment for a crime. "OK. Your lord accepts your story b/c he knows your honor is beyond question. Later that night, you feel a twinge of guilt. The next day, the sky seems cloudy and overcast. You feel a weight of guilt on your heart. Your mount looks at you heavily and turns his head. You find that your magical abilities no longer function."

Example: Established Chaotic Good lord suddenly issues a decree that the religion of Saint Cuthbert is outlawed. "Your decree goes out across the land. A few days later, the high priest of the church of Trithereon (CG deity) seeks an audience. He implores you to rescind the decree. He says that the people should be free to choose their own path, even if they choose to follow a strict deity like Cuthbert. He says it is wrong to impose your religious views upon the people."

Example: Evil Assassin character refuses to kill people just for money, and only accepts missions against evil characters. "You awake to find a message from your guild scrawled in blood on a sheet of parchment and nailed to your bed. The message says: You WILL accept the next job or find yourself permanently retired."

Example: Monk violates the precepts of his monastery by drinking wine and carousing with women at the local bar. "Your master requests a meeting. 'You have fallen from the path of enlightenment. I fear the lure of temptation has proven to be too much for you. How can you find perfection if you indulge in your baser pleasures? You shall be given one final chance to purify your heart and continue your education. There is a task you must complete...'"

Example: Druid burns a small forest to clear land so a new city can be built. "The next day, your animal companions are not around. Your owl says farewell before it leaves - you sense great sadness from it, as though you had betrayed its trust. You sense a disturbance in the natural order in this place, and know that it was your actions that brought this about."

I would never tell the player that his character would or wouldn't do something, but if their character violates their beliefs or philosophy, there will be logical consequences. Maybe this will lead to a redefinition of the character - monk moves to barbarian, or paladin becomes a blackguard - or maybe it will lead to redemption as the player further defines his character and comes to understand what truly motivates him. In any case, its the players job to play his character however he sees fit, and its the GMs job to respond to that and run the world consistently.

He introduces himself to everyone as something different. "Hi, I'm Ted. Ted Nugent." "Axelrod, Axelrod Rimthruster, glad to meet you." "Helena, Helena Handbasket." Angcuru looks at me and says "no, you can't do that."

Now on the other hand, that's just being silly. Everyone in the game has a responsibility to contribute to the game to make it fun and consistent. If the GM is trying to run a "serious" game, and you're trying to be silly, then you need to come to an agreement about how to play the game. If you want to use names that are consistent with the feel of the game ("Hi, I'm Drizzt Darkwing", or "Hi, I'm Torym Angwellyn") then that's cool, b/c you're not butting heads with the GMs expectations for verisimilitude.

On the other hand, the GM shouldn't be saying "No, you can't pretend to be someone else or lie about your name." My response would be: "Why not?" The GM also wouldn't be handling it well to say "No, you can't do that" - it would be better to say: "Please don't use silly names. Try to keep it grounded in the fantasy reality. For example, if your character wants to conceal his origins, try to use names that your character thinks would be good disguises. Don't say you're Elminster, since no one would believe that."

What's your opinion, is it fair for a DM to do this? I'm gonna play the character as a dead-serious ranger the rest of the time; I just want to lighten up the mood a bit sometimes, and it does seem like it'd be appropriate to the character.

Check with your DM to see how where he stands on "lightening the mood" - humor's touchy, and one person's funny is another's annoying. You might think its hilarious to say your druid character claims to be "George Bush", but the GM may have strong feelings about keeping real-world references out of the game. Don't piss off the GM for a cheap joke. But do insist on the freedom to play your character within the tone and tenor of the game that the GM wants to run.

Ozmar the Opinionated
 

Maybe it is just me

dsfriii said:


But heck if you want to be a DM that rules with an Iron Hand because it is his "game". Then have at it.

But I have been gaming and Dming for a long time. And it has been groups game. And we have told great stories together.

As for the name. One of my favorite NPCs was called Bob...

Yes, I rule my game with an Iron Hand when it comes to rules. As a result I have had no problem with a rules arguments stopping a session of gaming. I am very straight forward and upfront about this and it works.

I have been running games for 20+ years with the view "It's my game" and the players have always enjoyed themselves. I never had a serious problem with any player on how I run the game.

Does this mean I do not get player input? I use player feed back forms after every session that include a convient spot for where they want to see the campaign go and development of thier character. However since I am the one who does the actual work of crafting the setting, direction and tone I consider it my campaign. You may not look at it like that.
 
Last edited:

Ruling with an iron hand is altogether different than saying, "No, YOUR pc wouldn't do that."

Ruling with an iron hand would be saying "John, you will have to stop doing that. If you want to pick a variety of false names, you will have to make them appropriate for the campaign."
 

Emiricol said:
Ruling with an iron hand is altogether different than saying, "No, YOUR pc wouldn't do that."

Ruling with an iron hand would be saying "John, you will have to stop doing that. If you want to pick a variety of false names, you will have to make them appropriate for the campaign."

Sound like that's pretty much what the DM did here.

He just didn't phrase it the way you would have.
 

I think you people are really misinterpereting what Blackshirt5 is saying.

I'm going to try to run a very serious game, as in no uber-OGC. I don't like the players running around and spouting stuff which they would have no idea about in the first place.

Blackshirt's idea for his Avariel being paranoid and wanting to hide his identity is all well and good, but not with the names he suggests. I also need to clairfy some things for him.
A - Your char was brought up in an environment where profanity was used very lightly. So I don't see your char spouting off such.....interesting names as those.
B - If you're going to go about using different aliases every day or so, they should fit the environment, culture, etc. of the area you are currently in. I.E. You wouldn't be wandering through Rahseman calling yourself Axelrod Rimthruster. What little interaction with the evles that the Rahsemi have, they can still tell if an elf is pulling their leg when he introduces himself.
C - Consider something else about your whole idea. You're trying to hide your identity, right? If you're trying to hide the fact that you're a winged elf, it's not going to work. By your height, you have about a 12 ft. wingspan, which means that when you are standing normally on the ground, you have about one or two feet worth of wing sticking out above each shoulder, the rest hanging down folded behind your back. That's quite conspicuous. Wings aside, it's quite obvious to most anyone who's ever seen an elf that you are no normal elf. The Avariel are thinner and more beautiful than most other elves, besides the fact that their eyes are noticably bigger.

Hiding your identity won't be as easy as simply changing your alias every so often. It'll make you a bit harder to follow or track down, since all someone has to ask is not "Have you seen an elf called Eleelaike Sudraug nearby?", all they have to ask is "Where's that winged elf?" if that doesn't work, it's "Have you seen a particularly handsome elf with big eyes lately?", to which all the human girls giggle and swoon.

The namechanging is a neat idea, but try to be serious about it and remember that it won't be as effective as you think it might me. It'll make you a little more difficult to find, and that's about the extent of it.

BTW, I can't game on monday, I've got graduation to go to.
 
Last edited:

Caliban said:


Sound like that's pretty much what the DM did here.

He just didn't phrase it the way you would have.

That's what I've been saying - the problem is in the presentation. I'm sure the DM was trying to resolve what he felt was a problem. DMs SHOULD do that - it just matters HOW they do it.
 

Angcuru said:
I think you people are really misinterpereting what Blackshirt5 is saying.

I agree with you. FWIW, I think people sometimes mistake outRAGEous character quirks for personality in their characters: they think that being terrified of the color purple, or throwing flowers at their enemies, or calling themselves by the names of '70s rock stars constitutes good roleplaying.

I disagree with that. A good character is one that is easily visualized, whose motives are understandable, who reacts to events in a somewhat plausible fashion. Caricature, exagerration, comic flaws are all great, but they need to fit in the framework of a plausible character.

Thus, a character might be from a kingdom in which purple clothing is reserved for royalty, and have a tendency to bow to people wearing purple before remembering himself. As long as the player does this quickly and subtly and doesn't interrupt the flow of a game, it could be great fun.

Thus, a swashbuckler might tuck a daisy into the armor of an opponent (using a touch attack and incurring an AoO) before beginning a one-on-one fight to the death. This could be a fun recurring motif, and if the swashbuckler has a reputation of winning all such single combats, I might even allow her a special intimidate check against an opponent who knows of the reputation; if she succeeds on the check, her opponent would be shaken for the combat.

Thus, a character might come up with transparently false aliases whenever he meets someone new. As long as the aliases stay within the realm of plausibility for the campaign world and don't break the fourth wall (to use Taky's apt phrase), it'd be a fun recurring gag. Of course, an ally ought to clue the character in to the inadvisability of continuing this course, but it'll be fun while it lasts.

In all cases, however, quirks work best as part of a more rounded character. You might mention every other session how your druid smells faintly of goats, and as long as the druid has other character traits, people will snicker at being reminded. You might when angry refer to yourself in the third person ("Velio the bard does NOT appreciate being interrupted in the middle of a song!") and as long as there's more to your personality, the joke won't grate on everyone's nerves.

Quirks are a fine part of character development. Just make sure they don't substitute for coming up with a compelling and coherent personality.

Daniel
 

blackshirt5 said:
I decide that he's gonna try to hide his identity...and not very well at that.


So if he understands that the likelyhood of success is slim, whats the problem?
If it's the silliness thats bothering the DM, tell blackshirt out of game that you have a problem with it.

Alot of DM's take offense at a player being silly, it bothers them that something they took so long to create is taken lightly.
Some players dont care for the serious mood setting all the time, I found that the solution is to have a silly game every once in a while. It gets it out of the players systems, and then when you want to have that serious mood setting where the situation is generally dire and grim all the time they tend to be more responsive to it.
 

Re: Re: Do you think that it's alright for a DM to do this?

ejja_1 said:


So if he understands that the likelyhood of success is slim, whats the problem?

The character doesn't realize that he's very poor at attempting to hide his identity; I as a player though do.

And yes, I'm working on better names for the game.
 

Remove ads

Top