First I'd just like to say that I'm not meaning to engage people on whether or not they LIKE or DISLIKE themes. Liking or disliking is irrelevant to the argument I'm trying to present. As a prime example, I LOVE themes, I think they're awesome, however I don't think they have succeeded in doing what they supposedly were meant to do.
It was my understanding that themes were meant to fulfil the role their namesake seems to infer, i.e. give a character a thematic element. However all I'm seeing them doing is ramping up the power level of characters. Which I'm fine with and love, but I don't really see how it makes my character fit into any sort of well-defined theme.
I'm not against having system elements be used to represent thematic goals, however I need far more imaginative efforts for me to see it as anything other than a power-bump. I'm not saying that themes have ENTIRELY failed on this front, either, as there are some elements to themes that I do think 'work' toward their design goal, I just don't feel they've gone far enough with the concepts.
As an example, I have a mage build that is built around the concept of gaining as many spells in his spell-book as possible and then focusing around items and powers that allow him to choose from those spells at a moment's notice. I love the idea of versatility as a form of power. Need Sleep when I've prepared Phantom Chasm? *snap* done. So I use the Order Adept theme to help me gain that goal.
However, I don't feel like an Order Adept when choosing it. Sure, it helps me achieve the goal of the build, but really it's only one tiny piece of the puzzle, and not even a particularly important or big piece. I could easily do the concept without it and although it would definitely lessen the impact, at the end of the day I wouldn't feel like I'd lost anything integral to the build.
The same goes for pretty much every theme. There are a couple of things that work, like the Guttersnipe's bargaining ability and the Scholar's extra languages, but it's like the tip of an ice-berg to me and I feel it could be so much more than it currently is; which is just a few extra powers tacked on to the character.
It was my understanding that themes were meant to fulfil the role their namesake seems to infer, i.e. give a character a thematic element. However all I'm seeing them doing is ramping up the power level of characters. Which I'm fine with and love, but I don't really see how it makes my character fit into any sort of well-defined theme.
I'm not against having system elements be used to represent thematic goals, however I need far more imaginative efforts for me to see it as anything other than a power-bump. I'm not saying that themes have ENTIRELY failed on this front, either, as there are some elements to themes that I do think 'work' toward their design goal, I just don't feel they've gone far enough with the concepts.
As an example, I have a mage build that is built around the concept of gaining as many spells in his spell-book as possible and then focusing around items and powers that allow him to choose from those spells at a moment's notice. I love the idea of versatility as a form of power. Need Sleep when I've prepared Phantom Chasm? *snap* done. So I use the Order Adept theme to help me gain that goal.
However, I don't feel like an Order Adept when choosing it. Sure, it helps me achieve the goal of the build, but really it's only one tiny piece of the puzzle, and not even a particularly important or big piece. I could easily do the concept without it and although it would definitely lessen the impact, at the end of the day I wouldn't feel like I'd lost anything integral to the build.
The same goes for pretty much every theme. There are a couple of things that work, like the Guttersnipe's bargaining ability and the Scholar's extra languages, but it's like the tip of an ice-berg to me and I feel it could be so much more than it currently is; which is just a few extra powers tacked on to the character.