Evilhalfling
Adventurer
I think themes are a step in the wrong direction.
In my game it really seems to promote just taking the theme for the associated powers. And really why take a defenderish theme, unless your a defender? It is one more aspect of the character to harmonize(optimize) rather than encouraging added depth.
Backgrounds do a much better job of defining the character, especially since I disallow "born under..." and only allow three benefit choices: skill training, +2 to a skill, or a free language. The two important things about the backgrounds are that the benefits are minor, and there are multiple ways to get the same result, so that you have a choice of flavor with the desired mechanic.
If themes offered a better variety of features, suited to different roles, they might work better for me. Next time I start a new campaign Ill discuss a party theme, or selection of themes, before character types are chosen. If this doesn't work, we will stick with backgrounds.
In my game it really seems to promote just taking the theme for the associated powers. And really why take a defenderish theme, unless your a defender? It is one more aspect of the character to harmonize(optimize) rather than encouraging added depth.
Backgrounds do a much better job of defining the character, especially since I disallow "born under..." and only allow three benefit choices: skill training, +2 to a skill, or a free language. The two important things about the backgrounds are that the benefits are minor, and there are multiple ways to get the same result, so that you have a choice of flavor with the desired mechanic.
If themes offered a better variety of features, suited to different roles, they might work better for me. Next time I start a new campaign Ill discuss a party theme, or selection of themes, before character types are chosen. If this doesn't work, we will stick with backgrounds.