Dessert Nomad
Adventurer
It's interesting how many people want to model their TTRPG games after CRPGs. The idea that a "sandbox" game is a bunch of adventure leads that just sit around until the players pursue them, and that "leave the area and do some side quests" is not only possible but something that the PCs would think of doing is just not something I would do unless the campaign was parodying CRPGs.