howandwhy99
Adventurer
I track combat Rounds, dungeon exploration Turns, hours of the day, days, weeks, months, and years, etc. Phases of the moon too, but that's easy really.
Most of this can fit on a calendar. It's not that hard.
I find using words closer to their commonly understood definitions is the best way to allow players to deal with time in game. "Ballthwacks" being 7.41 "Dwacks" of a "Quar", but only every 11th "Nardents" is an easy way to way to put off players.
But... if that's what they want, if that's what they came up with, then I'll make it as easy for me as possible. Again, calendars aren't hard to make or follow.
Most of this can fit on a calendar. It's not that hard.
I find using words closer to their commonly understood definitions is the best way to allow players to deal with time in game. "Ballthwacks" being 7.41 "Dwacks" of a "Quar", but only every 11th "Nardents" is an easy way to way to put off players.
But... if that's what they want, if that's what they came up with, then I'll make it as easy for me as possible. Again, calendars aren't hard to make or follow.