Do you trust the people you game with?

Do you trust the people you game with?

  • Yes, 100%. They can come to the table playing a chair and I know we will all have fun.

    Votes: 88 37.9%
  • Most of the them. However, there are a few I need to keep an eye on. So, I have to restict them in

    Votes: 107 46.1%
  • About half the time or half of them I can trust. So, there has to be a clear set of what's allowed

    Votes: 27 11.6%
  • I really can't trust many of them, so the restrictions are many and firm. But we are better for the

    Votes: 4 1.7%
  • I cannot trust a single one of them.

    Votes: 6 2.6%

Crothian

First Post
Do you trust them to create characters that will be fun for them and for everyone?

As a DM can you say "Well, I'm allowing everything because I know that you all will not choose things based on power, but based on fun?" Or do you feel you need to restrict the players’ choices because one or two of them would see what they could get away with? Can you instead of using point buy or rolling dice for attributes have players just pick what they want for their character?

As a PC are you worried about what the other players will make and the choices they make for them? Are you concerned with taking feats, skill, classes, spells, etc that are powerful because you know if you don't you will be out shined by the other PCs? Or can you make you character without any knowledge of the others knowing that it will all work out find in the end with no jealousy or discontent.

As a PC do you trust the DM to be fair and change the rules in the right way? Or must you question his choices or seek out others opinions on message boards, e-mails, conventions, etc.

Do you feel the need to watch what others roll, or can you trust them to always be honest?

I know not all the choices may fit what you feel, but please choose the closest.
 
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thud13x

First Post
In my old group I could trust all my fellow players and my DM. In my new group, I am still finding out so that is way I voted the third choice. They seem nice but I have only been to one game so....


nk
 

Gizzard

First Post
I'm not sure if "trust" is the right word.

Some of the people I game with will go home and read the books thoroughly looking for ways to build strong characters. Others will just go with a character concept that interests them, strong or not. Its not like I dont trust one of these groups, but you do have to be a little watchful that the min/maxers dont bring a gun to the knife-fight and that the character guys dont bring a nerf-ball to the same shindig.
 

Gospog

First Post
My only real problem player for this sort of thing has moved away, so I'm golden.

:)

I even had an instance recently when I asked a player to use a different character in an M&M game and he immediately complied. We all had a blast!
 

Ranes

Adventurer
Seven players in my new game, four of whom I've only met recently and I've found I can trust them. My problem is that one of them doesn't trust me, even though I have done nothing to her character that might give her reason not to. C'est la vie...
 

Sniktch

First Post
Yeah, I went with option 2. I trust my guys and we (almost) always have a good time, but some are prone to take advantage if I don't pay attention to what they're doing.
 

Ruined

Explorer
I handpicked the players for my current Scarred Lands game, and I trust them all to make well-rounded characters that have their share of bonuses and weaknesses. I wanted to pour a lot of my best ideas into this campaign, and so I needed to trust the players implicitly.

This is not so in some other games I play or with other players I know. Some people enjoy breaking the system for the most devastating character they can come up with. Case in point, in an Iron Kingdoms game we started recently, one of the newer players to the group is heavy on the powergaming side. His new character is a heavily armored cleric of a war god who is bent on being more of a combatant than the two existing fighters in the group. War and Destruction domains, Bull Strength and Bastard Swords... And this was the character he made after the DM vetoed two other abusive ones. Ah, but it sounds like I'm ranting...
 

diaglo

Adventurer
in my old group, i could trust them with everything. we even played over the phone sometimes.

but since i've returned to gaming. i would say...maybe...

some of them definitely yes, some them definitely no. others the jury's still out.
 


d20Dwarf

Explorer
I tried this, but one of my players *cough* ghettognome *cough* likes rolling her stats too much, so choosing causes her to have an anurism and die. :)
 

Seule

Explorer
I've played with gamers that I couldn't trust. Die cheats, charsheet cheats, people who base a character entirely on how powerful they will be. I don't play with those people any more. I trust the people I play with.

--Seule
 

Airwolf

First Post
I had to vote for #2.

I would have voted 100% trust but there is one player who always wants to play an evil character. He usually sets about trying to kill everything, both monsters and townsfolk.

If he can't play evil he picks a paladin and plays the stereotypical annoying arrogant SOB that we all love to hate in the paladin class.

The rest of the players are great about creating characters that are fun for them and productive members of the party.
 

Sixchan

First Post
Hmm...trust is an odd thing. I'd trust all of my players with my life, but there's one that REALLY wants to play an assassin. Even though we're playing your standard 'we are the heroes, we roll for initiative' campaign. To keep him happy, I might start an evil campaign some time, and come to think of it, this is probably one of those REAL tests.

If my players can create Evil characters who don't just kill everything, and have a motivation for being evil, then I would say I fully trust them.
 

Nightfall

Sage of the Scarred Lands
If you mean in real life no. The ones in my games, sure. But I put the restrictions more for FLAVOR than for anything. They give me good reasons, I'm pretty much a softie. :)
 

HellHound

ENnies winner and NOT Scrappy Doo
I voted "most of the time", but my current gamers are all 100%. They work together to build and interesting and fun party that won't fall apart within a few sessions.

But I have some in my "extended" game family that need to be reigned in occasionally.
 


Hejdun

First Post
Well, depends. If we trusted the DM not to slaughter us if we went a little soft on power, then I don't think our group would have a problem with not min/maxing. If, however, there was an abnormally high death rate, then we as a group are excellent at powermunching characters. We had one instance where we had... I think 12 deaths before we hit level 10. Needless to say, the party was munched to the gills when we turned the corner into the double digit levels.
 

Crothian

First Post
So far I must say the results suprise me. With all the talk of limiting PCs and PCs question their DM's I really expected a much different set of results.
 


Crothian

First Post
Henry said:
As with all polls, the people you WANT to answer may not ever answer it. :)

Or it might be that people aren't going to accurately post how well they trust their gaming group. Hard to say.
 

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