seasong said:My story hour is different - the narrative VISION is to take what the system gives us and make it into something special, a kind of random confluence. But most of my campaigns have minimal system restrictions and heavy narrative restrictions.
[sarcasm]what madness is this? It sounds like you're trying to use RPG's to "role play"? Don't you know its about kewl stuff and killing and looting and rolling die! (unless you're a larper, then it's about hitting people with foam bats....) [/sarcasm]
Seasong, I've read your story hour and it's very good. I like games that have a strong narrative, because it helps players get into the game. Decisions of the character become decisions of suzi (I always play rogues, so my dilimnas tend to be on the moral side

fight the good fight
suzi