rounser said:
That's pretty warped logic, hong - do you really think that?
Since a feat doesn't require spotlight time, what is your point?
One of the design principles for feats is that choosing between them should be a tough decision.
Nonsense. The design principle for feats is that choosing between feats _given a particular concept_ should be a tough decision. If you're a fighter, you don't need Spell Focus, and if you're a wizard, you don't need Weapon Focus. In this particular case, it's a feat that's useful to all characters, regardless of concept, much like Great Fortitude and Iron Will.
If taking taking a particular feat is a no-brainer (as in this case), said feat probably needs to be toned down. The feat system becomes weakened by each feat of this type which you introduce into the game.
This might be relevant if I was thinking of introducing must-have feats on a wholesale basis in my game. In this particular case, it was simply a vehicle to introduce something that I thought a desirable feature, without making the game even more unlike vanilla D&D than it already was. Rest assured that should I need your advice on how to design my campaign, I'll be sure to email you.