Every edition's monster manual as far as I can tell has entries for dwarves, halflings, elves, etc., that have a similar listing as monsters. These usually include tactics for attacking the party, etc.
Does anyone ever use these? Do you ever use a warparty of neutral elves attacking the party as unprovoked as a clan of gnolls or a pack of wolves?
I think that my group would have major issues if I started using PC races as monsters. A specific named NPC as a villain, sure. Maybe even members of an evil cult. But just "these are generic dwarves attacking your group" - I don't see that flying.
If my view is typical, then why do game designers keep adding PC races as monsters? Beyond "this is what a typical warrior of this race looks like for comparison purposes" what good does it do to stat up a bunch of things that most players will never fight?
Ditto for good-aligned dragons, angels, etc.
Retreater
Does anyone ever use these? Do you ever use a warparty of neutral elves attacking the party as unprovoked as a clan of gnolls or a pack of wolves?
I think that my group would have major issues if I started using PC races as monsters. A specific named NPC as a villain, sure. Maybe even members of an evil cult. But just "these are generic dwarves attacking your group" - I don't see that flying.
If my view is typical, then why do game designers keep adding PC races as monsters? Beyond "this is what a typical warrior of this race looks like for comparison purposes" what good does it do to stat up a bunch of things that most players will never fight?
Ditto for good-aligned dragons, angels, etc.
Retreater