Edgar Ironpelt
Adventurer
The good monsters don't have to be active allies to leaven the game with non-combat, non-hostile encounters. I like a generous mix of combat in my games, but 100% is too much; it's better world-building to avoid "Everything is trying to kill you, therefore you must try to kill[1] everything." That's a formula that can work in a computer or video game, but TTRPGs allow more variety, and that's an advantage to take advantage of.
[1] "Or flee like a shameless coward if you don't think you can take them."
[1] "Or flee like a shameless coward if you don't think you can take them."