Do you use psionics?

Do you use psionics?

  • Yes, I do.

    Votes: 118 57.8%
  • No, it has too much of a sci-fi feel.

    Votes: 21 10.3%
  • No, I am not forking over another $30 for the book.

    Votes: 5 2.5%
  • No, I just don't like it.

    Votes: 36 17.6%
  • Other, post below.

    Votes: 24 11.8%

Nope, don't use them, and likely never will. In 1E, psionics were confusing and tacked on for no reason; in 2E they were extremely overpowered, and the current incarnation in 3E is pretty uninspiring. Plus, I never felt psionics added anything to the game- they are just another type of magic by a different name, and they don't do anything that arcane or divine powers can't. IMO, slightly altering arcane or divine casters such that they use their powers differently or from different traditions of magical thought produces much more flavor than psionics do.
 

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I never cared for Psionics in earlier editions. Though I have looked at 3rd Ed and they look doable. I haven't included them in my homebrew world yet, firstly because I have not bought the book for myself.

None of my gaming group seems too interested in giving them a whirl, so I also fall in to the "It never has realy come up."

On then "Psionics is Bland." I would agree. But, to me, this is a feature. This means I can add what ever flavor I want to Psionics.

-Luddite
 

Bendris Noulg said:
Dinkledog: That was issue 96.;)


Beyond this, I use a Feat/Skill/Feat add-on system for a "Core" Class called Shapers ("Shapers of the Will"), which holds true to much of the flavor of 2E Psionics ("fantastical science", so to speak).

Bendris, if you ever feel up to it, I'd appreciate you posting this over in the House Rules forum. :)
 

Under 1e, I found Psionics overpowered, tacked on and generally unusable. I also found them more consistent with a Scifi or other setting. That was then.

3E's Psionic system is everything I could want it to be. It functions as an alternate magic system or a completely different system. With the addition of Psionic feats, Psions and Psionic Warriors feel and act differently than traditional mages. I don't use Psionics a great deal, but they make an excellent spice. The system is downright elegant compared to the original version.

Psionics worked as an excellent change of pace, throwing some actual fear into my players when the high-level sorceror turned out to be a high-level Psion, instead. When dual-chained Greater Biocurrents started flying, and then one of the Psions teleported selected party member body-parts for damage...well, they weren't enjoying it much. Especially with the high-level astral constructs cutting into them. It was an exciting battle, and interested everyone in the Psi system.

I no longer see Psionics as a horror/sci-fi convention. Besides the Deryni series, there's plenty of eastern mythology that would put Psi solidly in the fantasy category, IMHO. For the most part, you can use it as you will...it's all just special effects, at the end of the day.

One thing I've noticed is that the Psi system is perfect for doing all sorts of 'Matrix' powers, like running up walls, super movement, and so forth. Generally speaking, if you've found Psi not very interesting, I think you should read it again more closely...there's lots to love there.
 

Jeph said:
So if you ever tell me that "Psionics are week," I'll tell you to take a look at the PsyWar entries in Sultans of Smack.

If you ever tell me "psionics are week", I'll tell you to watch those homonyms!
 



Piratecat said:


Dude, that's cause you're playing Battletech. Sheesh.

He still manages to get a good Hong Barbarian in there now and again, Battletech or not! You should have seen my face when he took out my Lance with a well placed Rage!

Originally posted by Piratecat
I love psionics. They're an integral part of my game, and add quite a bit to the campaign.

This is a shock coming from the author of "Of Sound Mind" ;)

-W.
 
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I would love to have intergrated Psionics much more into my campaign, but I am running RttToEE so my hands are kinda tied unless I wanna do massive re-writes. I don't. I might have other nations be more psi-heavy, and slowly intergrate later.

'Flavor', whether to much, to little, to 'Sci-Fi', is what you make it. The PsiHB gives you flava guidelines and a set of rules. I have never had a problem making any set of rules have a distinct flavor all its own.
 


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