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Imaro, apologies for the long absence - life just became a little hectic earlier this year and I disappeared from Enworld for a while.
No worries, Real life catches up with all of us at times.
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I see. My answer to your above queries and observations is that a SC mechanic need not be used for every non-combat encounter encountered.
One can then ask what is the value of such a mechanic - which I think is at the heart of this conversation.
I agree but furthermore I would also say that in order for someone to want to adopt the SC over another method (even just letting it play out) that value has to add to or surpass the value of the method they currently use.
I suppose for me, the value of such a mechanic is that for certain types of encounters (specifically extended travelling, a difficult negotiation, prolonged breaking-and-entering scenarios, or attempting to diffuse a complex portal like spell in the middle of combat...etc) I as DM, am able to provide a greater degree of narration into the story using the mechanics.
For example a simple roll of the die for a week's journey just doesn't seem adequate enough to decide and describe the events of that transpired while we use 100's of die to describe and decide the outcome of a less than 2 minute combat.
Ok but can I pose this question... why does it have to be either or? Why is it either a single roll or a skill challenge.
For your example above I would play it out in an abstracted day by day form, with the PC's determining what they do each day and I resolving their actions as well as what the environment entails. Some player actions might include (but are not limited to)... navigating the wilderness, scouting ahead, foraging for necessities, looking for adequate shelter, avoiding monsters, fighting monsters, setting up faster travel times (through forced marches), etc.
While some DM actions may be determining weather, determining if there are random monsters/encounters, determining any hazards, determining how much of the distance is traveled, etc.
When do the PC's successfully reach their destination... when they've covered the necessary distance/traveled the necessary time.
When do the PC's fail (at least in the sense of failing a SC)... when they are delayed, when they have expended more resources than they planned, when they are killed, and so on.
Now let me be clear... I'm not saying my way of resolving this is better or worse than yours (I said earlier if SC's work for someone and their group more power to them) but because I choose to resolve it this way SC's hold little appeal to me in resolving a situation like this one. I also don't think the stuff I just posted above is so mind blowing that another GM couldn't do it or that an essay needs to be written about it. It's a process for travel that, when I want to drill down into that type of action, I use... pretty simple stuff and it's focus is customized for what my players enjoy about travel.
Whether you use the SC mechanic in its entirety or utilise the guidelines more loosely, for myself, it can provide (assisted with mechanics) the level of input I would wish to generate with a specific non-combat encounter. Again, just for the sake of clarity, SC are not necessary for all non-combat scenarios. That would be subject to the DM.
Cool I get that but can you also understand why some of us don't find it necessary or even all that great a mechanic?
This might be a difference in playstyles, I could easily see myself as DM saying "Invigorated by the potion you just drank, you engage with the beast once more, but this time anticipating its attack as you deftly parry its claw with your longsword and find the gap to step close enough to bury your dagger in its throat...."
I'm not saying I do this all the time, but it is not uncommon at my table.
Yeah my players don't like for the GM to narrate the fiction around what their characters do... if they are swinging the weapon, casting the spell, using the skill, etc. they want to narrate the fiction around that (and of course make their character look bad ass in the process)... and honestly I agree with them, I'd feel the same way.