Do you use the adventure creation guidlines from the DMG?

Do you use the Treasure per level, Encounter Difficulty, etc adventure creation info?

  • Yes, they are my Bible when designing adventures.

    Votes: 2 3.0%
  • Yes, I try to stick pretty close to them when I write adventures.

    Votes: 8 11.9%
  • Kinda, I see them as very loose guidlines.

    Votes: 13 19.4%
  • No, I've never used them. I can wing it.

    Votes: 13 19.4%
  • No, I run a campaign very different from "Standard" D&D.

    Votes: 5 7.5%
  • Huh?! What guidlines?

    Votes: 26 38.8%

Ashrem Bayle

Explorer
Well? I'm giving it a shot with the latest adventure I'm doing.

So far, it works pretty well, but of course only holds up to "Standard" D&D games.
 

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What page are they on? Heh, really, I've always prepared my own adventures just by thinking of my party, my players and what would fit their needs as well as my fun factor.
 


Harlock said:
What page are they on? Heh, really, I've always prepared my own adventures just by thinking of my party, my players and what would fit their needs as well as my fun factor.

138 and 139 in 3.0's.

44 and 45 in 3.5's.
 

Nope -- good rules for running a "by the rules" game, but since my worlds are so vastly different from D&D-norm, they are of very little aid.

In the words of The Tick, "I am the wild blue yonder!" ;)
 

Oaken25 said:
138 and 139 in 3.0's.

44 and 45 in 3.5's.

Thanks, I fully intend to give them a read now. I must have read them in 3.0 since I read all the core books cover to cover, but I admit it, I got lazy in 3.5 and tend to still fumble into certain things now and again. Fortunately for me, the group I DM agreed that we'd give a little extra time to look up rules when 3.5 first came out. Obviously the guidelines are somethnig that would not come up.
 

I DM'd my first AD&D game in 1988.

Never once used the encounter guidelines. Don't know how many games since then. Maybe a thousand. Not once did I use them. :)

To me and the people I've gamed with, the pace and development of their storyline wasn't measured in gold, XP, hack, or slash. The party fought to do good, better themselves and their world, and the players have had (for the most part) a fine time doing it. Probably what they faced was 'too hard' by the charts - and there's no rating established for villainous machinations by those machinating villains, or sticky moral quandries. But I would say everyone was rewarded by what went on at the table, and that's what counts for me.
 



Nightfall said:
Ash, it better be Midnight adventure or I will hurt you! I gave you that tag line for a reason you know.

:) Actually, this is for a game I'm running parallel to my Midnight campaign.

I'm not using them at all for the Midnight adventure I'm writing. Midnight is so different from standard D&D, the guidlines are useless.
 

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