doctorbadwolf
Heretic of The Seventh Circle
Okay, so, your question comes at the situation from a different direction than from where I approach the situation, in a way that makes answering it difficult.I mean, the fundamental question is “after my character has performed an action or series of actions that you deem require a check to resolve, and I fail that check, is there anything concrete in the fiction that prevents my character from performing the exact same action or sequence of actions again? If so, what? If not, why does performing the exact same action or sequence of actions not require a check to resolve this time?”
I believe, based on our conversation so far, that the way that you resolve actions - where you agree upon the terms and roll only once to resolve the complete activity - actually prevents the character from performing the exact same action or sequence of actions. It has been agreed upon and established in the fiction that the character is now done with that activity, so deciding to perform the same action or sequence of actions again isn’t a valid option, as it violates the established fiction that the character ended the activity after completing the agreed-upon terms.
This is a perfectly fine explanation of what happens in your game, but it leaves the fundamental question unanswered. I can surmise that there isn’t really anything in the fiction preventing the character from performing the same action or sequence of actions again, only the agreement between player and DM that the character will not do so. But you keep telling me it is rooted in the fiction, so I’m trying to understand if I’m misinterpreting your explanation of how it works. In order to do so, I proposed a thought experiment:
Set aside the agreement between player and DM for a moment and imagine that the character did perform the exact same action or sequence of actions again. Is there some purely in-fiction reason this wouldn’t be possible? I know the “real” answer is that this couldn’t happen, because it has already been established within the fiction that the character didn’t do that. What I’m interested in is trying to figure out if the character could, hypothetically, repeat the exact same action or sequence of actions again, or if there is something in the fictional scenario, removed from the context of gameplay, that would make it impossible for the character to do this.
That is, the “ignore the agreement” scenario is incompatible with how my resolution method reflects the fiction. I can’t answer your question without changing how I resolve tasks and tie fiction to mechanics.
This is legitimately really hard.
Okay...so again it comes down to what the check represents. In the fiction the character can retry. Mechanically it is represented by the same roll unless soemthing changes. The check does not represent an action, it represents an approach-attempt. If the player changes what the attempt is in terms of actions, that changes what the roll reflects in the fiction.