doctorbadwolf
Heretic of The Seventh Circle
This is very frustrating.Call it what you like, you keep not answering the question.
I will try again.
Nothing stops your character from doing any given thing. How your character’s actions are resolved works a certain way. That way does not stop your character from doing anything. It simply determines success or failure.
No. You tried to get around the agreed upon action resolution system to auto win a skill check, or you tried to retcon the fiction after the fact. Either way, that isn’t allowed at my table. If your character wants another crack at it, they can either change the situation, their approach, their understanding of the task, or something else that would make it actually a fresh attempt.Incorrect. The example I gave is that I spent one month working on a thing, rolled, and failed. Then, I spent another month working on the thing.
It really doesn’t seem like you understand what I’m saying. Again. You declare action and approach. I declare what check or checks, if any, must be done. You do the checks. We narrate the results. That is it. Period. No take-backs, no retcons because the player doesn’t like the result, no holding up the game to re-litigate action resolution that has already occurred. If you want to narrate that your character bonks their head against the wall until someone pulls them away in stubborn refusal to admit defeat, go ahead, it doesn’t change the result.I understand that this wouldn’t happen in your game. What I’m trying to understand is why not. So far, the only reason I’ve been able to deduce is one that is completely removed from the fiction: specifically, the agreement between player and DM that you insist must be made about how long the character may spend on the activity.
Yes, it is. We already narrated how the character approaches the task. That already happened. We have established the result. That’s it.That isn’t a thing that happened in the fiction. You and I don’t exist in the fiction and therefore can’t make an agreement in it. We, in the real world, can make an agreement about what will happen in the fiction. What I’m trying to understand is what, if anything, in the fiction prevents the character from doing something other than what we agreed on. So far, it seems abundantly clear that the answer is nothing. The agreement alone prevents it. Which is why I say this ruling isn’t based in the fiction. It’s based in the social contract only.
The fiction has been established, and it is that your character cannot open the lock. What is left is to imagine why that is, and if the lock is important or you just really wanna, establish what they do to change the circumstance.