I do and I’ve provided it several times, you just reject it so completely that you act like I never said it!
No, you haven’t. You get so far, and then when I ask the follow-up question I’m about to ask again, you dodge it. So let’s try one more time.
In the fiction, you already tried. If your character would spend the next month working the problem, then you either did or didn’t take that long based on the roll, whereas if you’d only try a few times and leave it for later if you couldn’t get it, then the roll reflects success or failure on all the attempts you made during that time.
Ok. So let’s say we determine I do spend the next month working on it. We roll the dice. I fail. Then I decide, I’m actually gonna spend another month working on it. If I don’t get another roll, I don’t see how you can call that mechanic consistent with the fiction. The same thing has now happened twice in the fiction and been treated two different ways by the mechanics.
If there was some in-fiction reason I couldn’t spend another month working on it, I would get it. But you refuse to give me any in-fiction reason I couldn’t, and when I say “sounds like it isn’t based in the fiction then” you insist that it is.
Either way, it’s one roll, or set of rolls. You make a check to represent whatever effort you put in to the task, overall. There is no “again”, because you can’t add to “overall”, it’s inherently part of it.
Right, so your basis for when a roll is called for is not rooted in the fiction. It’s an agreement made between the players and the DM, not something caused by what the characters are doing in the imagined world.
The only difference between what you do and what I do is that I (and the player) determine the fiction, in part, after the check is made.
Ok. So your process is not derived from the fiction, the fiction is derived from the results of your process.
That I can understand. Lots of games have similar mechanics. Man, this would have been a much shorter conversation if you had put it this way sooner.
This leads to more consistent fiction and, IME, better gameplay.
In your experience, sure. In mine the opposite is the case. But that’s fine, we can have different preferences.