In 1e if someone was in melee with you you couldn't cast, period; and if someone at range happened to hit you with something during your casting time you automatically lost the spell as well.
Hmm, it's been a number of years, but I only remember losing spells for being hit, not for simply being next to people.
Of course, I also don't remember it being that hard to avoid melee.
Even when I did solo adventures from time to time, I mostly just needed to make sure I had some sort of brute (hired, summoned, charmed, or whatever) in front of me.
But, again, lot of years ago. The memories, they fade.
Yet people complain to the ends of the internet that casters have become too dominating. I refuse to believe I'm the only person who can see the blindingly-obvious connection.
3e is the edition where casters dominated. Wasn't the case in 4e. And even in 1e / 2e, casters dominated, it was just easier to shut them down.
I still remember doing fights where we'd see a group of say level 9 fighter equivalents and 2 level 3 wizards... and oh god, kill the caster as fast as possible. Who cares about the melee folks, let them get their attacks in, gotta stop the Stinking Clouds (or whatever).
Somehow I don't see the no-level-bonus surviving until final release...
It's a guiding principle of the new design. I'd expect almost nothing to survive until final release... but I think you're wrong on this one
