Ninja-radish
First Post
Pathfinder and 4E are by far my favorite editions of D&D, and I love to read so the image of a ton of books doesn't scare me. It just makes me feel warm and fuzzy inside. Thanks for that!
Pathfinder and 4E are by far my favorite editions of D&D, and I love to read so the image of a ton of books doesn't scare me. It just makes me feel warm and fuzzy inside. Thanks for that!
I'm pretty sure I owned every one of those books. And they were cool. But the exponential increase in complexity of the game was a definite drawback to me both as a player and a DM. WotC's measured approach with 5e is much appreciated from my POV.
Sure I totally get that. However, you don't actually need to buy any book you don't want. Nobody is going to force you to buy stuff you don't want. Btw I love your user name, I'm a big 40k fan.
There's a lot of Lovecraft influence in D&D. Wingless-Star-Spawn-of-C'thulhu 'Mind Flayers' are just the most obvious. They're also among the most notorious users of psionics. And they're aberrations.I loathe Lovecraft, aberrations, and the Far Realm, but love psionics. They must be able to exist without each other.
Meh. Inventing something, even something as HPL-derivative as the Far Realm, may or may not be that easy for everyone, and, fluff can be a source of inspiration, even if you do end up changing it. So just not having it isn't a wonderful idea, especially when it comes to a game like 5e strongly tied to a setting (or settings... hmm... maybe I shouldn't have brought it up). Settling on just one fluff explanation just leads to exactly this kind of argument, where those who like it insist 'just don't use it' and those who don't insist 'just add it yourself.' Divisive and counter-productive.Why can't you just add your own flavor? This sentiment comes up in multiple contexts and it confounda me. It's easier to add flavor than to remove or change it.
Umm...that's like saying "We already have the Fighter, why do we need a Barbarian or Paladin or any other class that can swing a sword? One class that can swing a sword should be enough"
NO. Because diversity is a good thing.
None of the classes, but the BM brings a new combat system - CS dice/maneuvers.We already have multiple classes that 'swing a sword' and none of them feel compelled to bring in a new combat system to represent 'swinging a sword'.
On the other hand, we have many wizard sub-classes, plus the Sorcerer, Bard, Warlock, Cleric, and Druid. Not to mention other sub-classes that are "magic type guys". And it's not like the Barbarian, Paladin, etc. bring along a whole new combat system that accomplishes a lot of the same things that the current one, but different. Which is to say, the analogy is a little off. We already have multiple classes that 'swing a sword' and none of them feel compelled to bring in a new combat system to represent 'swinging a sword'.
Now, that said, I'm not opposed to the idea of the Mystic, just concerned that it seems thematically unfocused and a bit--well, meh.