Do your D&D campaigns use additonal rules?

Do your D&D campaigns use additonal rules?

  • Core Rules Only (PHB, MM, DMG)A few WotC Supplements

    Votes: 4 6.9%
  • Setting specific supplements (even if just a campaign setting book)

    Votes: 8 13.8%
  • A few WotC non-setting supplements

    Votes: 2 3.4%
  • Many WotC Supplements

    Votes: 19 32.8%
  • A few 3rd party supplements

    Votes: 2 3.4%
  • Many 3rd party supplements

    Votes: 4 6.9%
  • A few house rules (non-published)

    Votes: 9 15.5%
  • Many house rules (non-published)

    Votes: 9 15.5%
  • Don't get to play

    Votes: 1 1.7%

Glyfair

Explorer
What sort of D&D campaign do you play in? Do you just use the core rules? Do you use a lot of WotC supplements, a few, or none at all? What about 3rd part supplements? What about house rules that aren't published?

If you play in multiple campaigns that vary, choose all that apply to any of the campaigns.
 

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The only actual D&D games I've played in for years allow pretty much any source, with specific bans for particular classes, races, etc.

For example, I'm currently playing a character whose 'class' line reads Barbarian (D&D 3.5) 1/Samurai (OA) 1/Pet Monster Trainer (BESM d20) 2. The PMT class was okayed, but with the agreement that I not use one of its more poorly designed options (which would allow the heraldic beast spirit I'm using the class to represent to "go infinite" at any level).
 

My current preference is Core Rules plus House Rules specific to the setting. Once Fantasy Concepts is done... well, we'll see. :)

With Regards,
Flynn
 

I generally only use the core rules unless a player wants to use a WotC supplement. I will allow classes and such to be used from WotC books and sometimes a 3rd party book.
 

We use:
Core rules
Eberron setting rules, plus anything in an Eberron supplement
Pretty much any feat from the Complete books or the Races books
Prestige classes are mostly from the Eberron books
A few selected spells from Spell Compendium, but mostly spells are limiited to the books listed above.

A few house-rules:
Free multiclassing, even with Monk and Paladin
Some combined skills: Sneak, Notice
XP runs about 50% of the given rate, depending on certain things, since we wanted the campaign to stay at certain levels longer
 



Core rules with about a page and a half of house rules (much of which is simply writing out several of the core rules, such as favored classes and threat ranges). And I've got a handful of home-brewed prestige classes and new spells that have come up in my setting. Besides that, three rulebooks goes a remarkably long way these days.
 

WotC supplements, including world specific ones for worlds we are not using

Third party supplements, lots

House rules and campaign created stuff such as a specific custom prestige class
 

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