Bloodstone Press
Explorer
Sometimes we do, sometimes we don't. It depends on the plot.
Some of the best games we've played involved families (wives, parents, siblings), jobs, homes, businesses, guilds, etc. We've played tavern employees, scions of wealthy merchant families, average kids from around town, watchmen, shiftless bums, runaways, and others.
We handle it pretty much like we handle everything else. We focus on what's important to the story and ignore the rest. Sometimes, that can make the plot too obvious to the players, so I like to mix it up with some red herrings now and then as well. But generally, we worry about parents and kids and jobs and such only when it has something to do with the plot.
Some of the best games we've played involved families (wives, parents, siblings), jobs, homes, businesses, guilds, etc. We've played tavern employees, scions of wealthy merchant families, average kids from around town, watchmen, shiftless bums, runaways, and others.
We handle it pretty much like we handle everything else. We focus on what's important to the story and ignore the rest. Sometimes, that can make the plot too obvious to the players, so I like to mix it up with some red herrings now and then as well. But generally, we worry about parents and kids and jobs and such only when it has something to do with the plot.
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