Do your PCs spend money on non adventureing things?

Shemeska said:
Yes, at some point the PCs purchased (several pairs of) pink buttless chaps. Nobody asks too questions about that, nor do they bother searching under them when searching a ship. ;)
Several?!? I purchased *one* set TYVM, 'YarnGirl'. ;) And they came out handy to keep the Alliance from questioning us now didn't they? Do you want in on the blackmail pictures of the Captin or not? ;)
 

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Rurik Fireaxe, the renowned adventurer and hero of Greyhawk regularly spent money on non-adventuring "stuff":

Whores and ale were common early in his career. Figure about 5% of total wealth for first several levels.

Later (around 8th-10th level), when the adventuring crew would not accept that he was the leader of their intrepid band, Rurik hired a composer for 100 gp to pen an epic song about the doings (to date) of Rurik's Raiders . . . he then spent over 2,000 gp to hire bards and minstrels throughout the land to sing the tale, ensuring that wherever they went Rurik's Raiders would be recognized, and he would be recognized as the leader. Over time Rurik spent several hundred more gold adding verses to the song as the band's exploits grew.

At higher levels Rurik bought trinkets and souveniers of places that the Raiders visited, including a 1,000 gp model of a solar system found on the elemental plane of earth . . . that did nothing but look neat!
 

TheYeti1775 said:
I do and encourage it in any game I run.

Even picked up a catalogue of Auroa's Whole Realms.

This is a really cool sourcebook. I don't allow characters to buy magic items (at least not at reasonable prices), so It is good to have stuff for them ot buy. Also, the Ultimate Equipment Guide from Mongoose is a good resource.

When playing I always wanted to play a character that owned a castle and controlled a small area.I never had a storyteller who went for it, though.
 

Crothian said:
It sounds like it should be a poll, but it is not. In another thread on magical items there was a side discussion on spending money on whores and ale. Some posters felt that any player that does not spend all their money on magical items deserves to be killed by demons and such. I like to see characters a little more well rounded and not solely concentrating on their life as an adventurer.

Does your group spend money on frivolous things? Or perhaps they try to have investments in shops or expeditions? Maybe they buy real estate? Or are they all about buying up on better gear and going from one adventure to another?

Spent the money on lots of different things over the years playing D&D. In 1e one character bought a merchant ship and eventually had a fleet of merchant ships.

Most recently in 3.5e, one character bought an inn.

My characters always end up openning an armory using the weapons of defeated foes as the start up store stock. Once you have a portable hole, just throw all the excess weapons in there.

Thanks,
Rich
 

Since I'm running things in my campaign - yes and no...
There hasn't been a lot of treasure passed around, mostly because of the scope of the game were playing. However, the characters have access to services and favors that the average person doesn't (one of the characters is a crown prince and the partry is doing "dad" (the king) a favor by keeping his country from being overran by lizardpeople and other reptilian races. Dad is suitable happy and keeps the party well equipped as a result.

On the other hand, when the party has had to use the funds that they have, they in turn, like to ensure that the 'little people' are well taken care of, tips for information, services and goods, often paying higher than needed just so that the locals are happy. Even on personal pampering such as extravegant clothing and jewlery, the party wants to look the part so to speak as well as bashing in the bad guys skulls. A sorceress bought a dress that sparkles as if made of rubies (she was a farm girl) and the dwarven cleric just had the handle and shaft of his ornamental hammer studded with actualy ruby dust (the elven mage about passed out when he gave the rest to her for spell components (about 300gp worth)) /they have a somewhat stormy relationship[ - read, all but outright hostility/

Of course when it comes to campaigning, these guys are pros, they outfit for campaign better than Hillary on an Everst trek. They take wagons of extra gear, 'just in case', ammenities, miles of rope, extra provisions, rations for mounts, repair items (both tools and extra pieces), barrels of extra arrows, extra lamp oiol, Greek fire, alchemical supplies, even a portable shrine for the clerics and paladins.

So both; yeah I can live with that answer.
 


Hi,

In my D&D campaigns, they tend to only spend their money on magic items etc. However, I'm also running Skull and Bones where there is little in the way of gear to spend money on. It mostly gets frittered away on French whores and rum.

Cheers


Richard
 

My group just commissioned a new festival/holiday from a major temple, in order to stop the persecution of an ethnic minority. This is after decimating the criminal organization run by their kinsmen who had been sheltering them. Just about all the money that could have 'recovered' from this rather successful smuggling and slaving operation is going to cover the cost of the public festival (and fatten the temples coffers), which is to commemorate the handover of a dozen or so of the minority group's wives and daughters, so they can be made into temple courtesans, and thus heal the rift between their communities, at least for the time being.

The working name for the holiday is "Bastard Day", in honor of the adventuring party...

Cost of a major new festival: 2000 gp
Creating a holiday celebrating the redemptive power of bribery and prostitution: priceless.

(my answer to the original question is "yes")
 
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