Emirikol
Adventurer
Ok, so another thing came up in the game last night. Just about every skill has an item or tool associated with it right? Do your players actually use "items" for their skill checks? It seems that other than climbing tools in our game, nobody bothers to ever mention that they're using tools. Is a +2 bonus just not worth pursuing or is it probably just not worth bringing up during 'roleplaying.'
Do your players use the 'magnifying glass,' 'merchant's scale,'alchemist's lab,' or other masterwork tools? I think even the thieves tools aren't ever mentioned anymore in most games. It's just crap you have to purchase as a rogue right?
One last thing: are there any skills that don't have a NORMAL/NONMAGICAL item associated with them (search?..shouldn't there be something?)
jh
..
Do your players use the 'magnifying glass,' 'merchant's scale,'alchemist's lab,' or other masterwork tools? I think even the thieves tools aren't ever mentioned anymore in most games. It's just crap you have to purchase as a rogue right?
One last thing: are there any skills that don't have a NORMAL/NONMAGICAL item associated with them (search?..shouldn't there be something?)
jh
..