Counterspelling really amazes me by how limited it is (and hence what a bad bet it is to use it under any circumstances I've thought of). I've had a number of threads recently about counterspelling, and every time there's a new limitation outlined. Among them:
(1) Need for caster to ready an action (wasting a turn if the enemy doesn't cast a spell).
(2) Need to target
one enemy caster (wasting a turn if the wrong enemy casts, or is disguised or hidden so you didn't know they were a caster).
(3) Need to make a Spellcraft check (which requires skill ranks & still might waste the turn)
(4) Need to have exactly the identical spell prepared (or waste the turn)
(5)
Or, need to use
dispel magic which requires a caster level check (failing about 50% of the time on average)
(6) Need to have the target in range with the counterspell (so someone can stand off and freely blast you with
fireballs, and it's impossible to use
dispel magic to counterspell, due to different range categories).
For example:
JoshWilhoyte said:
I've done it as a player in only one fight. The bad guy was hiding in a bank of fog while we were on a boat, so he was hard to fight and to get to, but we could hear him when he was casting spells. So I used prepared actions to counter him, which helped a little.
Actually, even that's not allowed by the rules-as-written (you need to target the enemy, which is disallowed if you can't see them in a fog bank).
Krelios said:
In roughly 10 years of gaming, I have never seen anyone (PC or NPC) attempt a counterspell.
Counterspelling is new to the 3rd Edition ruleset, 5 years ago, right?