D&D 5E Dodge and "Riposte"

I meant for it to be once per combat round. It is in effect a Reaction, but without taking out the reaction. I may change that.

I figure this way the Fighter doesn't have to declare Riposte, and so it increases the class that much more by giving them a free maneuver.

The tweaks I am making have more to do with the way I want my stories to go, but I figure I can share them and see what other people would do or think about them.
 

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I figure this way the Fighter doesn't have to declare Riposte, and so it increases the class that much more by giving them a free maneuver.

Neither will anyone else, arguably rogues will benefit more from this because they get a number of bonus actions that improve their manoeuvrability, freeing up their action to dodge with. Giving something to everyone makes everyone more powerful, not just one class.

Maybe it is different in your game, but my players rarely take the dodge action, they'd rather attack. Making the dodge action more powerful will only encourage more dodging and slow things down if anything.

If you are looking to speed up combat, maybe look at the flanking rule? Most people seem to think that this is overpowered as it grants advantage on attacks too easily, but if you are having problems with too much dodging, it might be exactly what you need, negating disadvantage from dodging with advantage from flanking.

EDIT: or look at the mark rules, it gives a free AoO with advantage to one opponent you hit last turn, and fighter benefit the most from this with extra attack. With the added benefit of making attacking even better than defending, since you have to hit to gain anything. Improving dodge will only encourage players to dodge more.
 
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