TaranTheWanderer
Legend
I play a cleric who is also the tank. I like to make sure the party has hit points before they drop because If I go down, we have no other healing. But since I’m also the tank, I have to worry less that they’ll be downed despite my crappy healing.
In another game, the cleric can stay clear of Dangerous situations and manage healing. There’s more whack a mole because he can time healing better and he isn’t often the focus of attacks
when a monster is doing 12 points of damage, it’s pointless to heal someone from 5 to 10 hit points if the monster is going to knock hit them before they act. It’s better to wait for the monster to do damage, drop your ally and then healing word the ally so they can attack the monster.
In another game, the cleric can stay clear of Dangerous situations and manage healing. There’s more whack a mole because he can time healing better and he isn’t often the focus of attacks
when a monster is doing 12 points of damage, it’s pointless to heal someone from 5 to 10 hit points if the monster is going to knock hit them before they act. It’s better to wait for the monster to do damage, drop your ally and then healing word the ally so they can attack the monster.