mhacdebhandia
Explorer
Hell, I clearly remember the example of magic item creation in the Second Edition Dungeon Master's Guide. It involved several solo adventures (for instance, completing a dwarven rite of passage in order to be taught their secrets of metalworking), exotic components, et cetera.WayneLigon said:The big difference in 3E is that if you want to blow the feats, you don't have to wait for the DM to hand you a magic item: you just make it yourself. If that didn't happen in 1E and 2E it's because s that for all practical purposes, there were no rules for it at all.
Now that's all very well and good - it certainly establishes something of a mythic, legendary feel. On the other hand, is it practical in a game involving more than one player for the wizard to be off gallivanting around in dwarven dungeons just to make the fighter a magical sword?