I'm concerned that 4E may exacerbate rather than resolve the 5-minute workday.
By 9th level 4E characters have 3 encounter and 3 daily powers. There is some indication that hardwired class features add more, and of course, there are racial powers.
Having looked over some of the monsters previewed and lurked in some of the threads discussing combat encounters in 4E, it seems that 4E encounters may take more turns to resolve than their 3E counterparts, perhaps significantly more.
Now as a PC, if I start experiencing combats that last 10+ rounds (even if each round is resolved faster) I'm going to want to be prepared for that. In fact, I'm going to try to prevent that eventuality, and the best way to do that is to have access to my daily powers. Not only are daily powers more potent, but I also have as many of them as I do encounter powers. Such a decision keeps me at full power for 6 rounds (at 9th level) rather than at less than 1/2 power for 3 rounds. Seems like a no-brainer to me.
The only advantage over 3E in this regard is that resting after each encounter benefits everyone instead of just the casters.
Perhaps the balance would have been better if PCs maxed out at 6 encounter powers and 3 daily powers. Then resting after each encounter would seem a little less attractive.
There is apparently a recharge mechanic starting at paragon level that improves at epic level. The question is whether or not this mechanic will be robust enough to mitigate the PCs desire to rest after each encounter.
Does anyone else share this concern? If yes, what kind of recharge mechanic would be needed to prevent people from wanting to take an extended rest after each encounter.
What about at-will powers? Do at-will powers get an upgrade (besides the extra die at 21st) that makes them more competitive with encounter powers? Do class features add more? Will their potency be enough to prevent people from wanting to take an extended rest after every encounter?
And before anyone starts talking about how the DM can prevent the 5-minute workday through good encounter design, please leave that argument for another thread. It never goes anywhere productive.
By 9th level 4E characters have 3 encounter and 3 daily powers. There is some indication that hardwired class features add more, and of course, there are racial powers.
Having looked over some of the monsters previewed and lurked in some of the threads discussing combat encounters in 4E, it seems that 4E encounters may take more turns to resolve than their 3E counterparts, perhaps significantly more.
Now as a PC, if I start experiencing combats that last 10+ rounds (even if each round is resolved faster) I'm going to want to be prepared for that. In fact, I'm going to try to prevent that eventuality, and the best way to do that is to have access to my daily powers. Not only are daily powers more potent, but I also have as many of them as I do encounter powers. Such a decision keeps me at full power for 6 rounds (at 9th level) rather than at less than 1/2 power for 3 rounds. Seems like a no-brainer to me.
The only advantage over 3E in this regard is that resting after each encounter benefits everyone instead of just the casters.
Perhaps the balance would have been better if PCs maxed out at 6 encounter powers and 3 daily powers. Then resting after each encounter would seem a little less attractive.
There is apparently a recharge mechanic starting at paragon level that improves at epic level. The question is whether or not this mechanic will be robust enough to mitigate the PCs desire to rest after each encounter.
Does anyone else share this concern? If yes, what kind of recharge mechanic would be needed to prevent people from wanting to take an extended rest after each encounter.
What about at-will powers? Do at-will powers get an upgrade (besides the extra die at 21st) that makes them more competitive with encounter powers? Do class features add more? Will their potency be enough to prevent people from wanting to take an extended rest after every encounter?
And before anyone starts talking about how the DM can prevent the 5-minute workday through good encounter design, please leave that argument for another thread. It never goes anywhere productive.