Aus_Snow
First Post
Many players (and DMs) of D&D would disagree with you on that point.Running away from monsters has never been a part of any edition of D&D.
I, for one.

Many players (and DMs) of D&D would disagree with you on that point.Running away from monsters has never been a part of any edition of D&D.
Many players (and DMs) of D&D would disagree with you on that point.
I, for one.![]()
Oh. Well, fair enough then. I just took the words at face value, and it's entirely possible I missed the point of what you were actually saying, or meaning anyway. Happens a fair bit, particularly online.In context, I think that was a pretty straight forward statement. I'm not talking about the occasional fleeing from the more powerful monster or encounter that took a bad turn. Fleeing, in that context, is of the "I'm just a normal human and incapable of combating horrors from beyond time and space" variety.
That sort of high magic investigation game would not work in a 4e model, as the main abilities of the characters (powers) do not translate well outside of combat.
Let me ask something...
Way back when (if?) you played OD&D, BD&D, or AD&D, how did you play out non-combat situations? None of those games had even as much support for non-combat activities as 4E does. Remember, we did even get non-wepon proficiencies until 2E, and there weren't a whole lot of rules for using those.
That's true. But when you mention Cthulhu-esque and D&D together, I don't picture that kind of game, but one where the heroes kick the ink out of tentacly things. Running away from monsters has never been a part of any edition of D&D.