francisca
I got dice older than you.
Nope.MerricB said:Does 4e sound more D&Dish to you than 3e did?
Nope.MerricB said:Does 4e sound more D&Dish to you than 3e did?
Plane Sailing said:Geron, if you have a question about a moderator or want to comment to them about what they have said, you email them or communicate via PM. You don't call them out in public, and particularly not like this.
Take a 3 day break to think this over.
mmu1 said:...of course, it could be that, between the goofy "Sniper o' the Shrouds-Mod" title and the inappropriate behavior, Geron didn't actually realize the person insulting him was a moderator, and that any response would automatically be characterized as misconduct.
Speakin of Plane Sailing: How long did you know about the Astral Sea, Plane Sailing? Your avatar is made for 4th edition!mmu1 said:...of course, it could be that, between the goofy "Sniper o' the Shrouds-Mod" title and the inappropriate behavior, Geron didn't actually realize the person insulting him was a moderator, and that any response would automatically be characterized as misconduct.
Baby Samurai said:…Would you settle for Reflex Defence?
Amphimir Míriel said:They already said you will have both Reflex Defence (which will also substiture for "touch AC") and AC Defence (everything else)
No mention was made of "Flatfooted AC", but since they said that AC "is now a single number instead of 3" it seems the flatfooted rules are out (good with me)
Celebrim said:This was mostly a function of how weak monsters in 1e where compared to PC's - especially as it related to thier THAC0 and the ability to threaten PC's once the characters acquired plate mail and a magic shield (or equivalent quality armor). Monsters didn't have strength bonuses generally - that was kinda rolled into the general idea of hit dice. So, for the most part 1e edition encounters (whether BD&D or AD&D played as it usually was much like BD&D with more options) occurred with relatively few 'incidents'. The expected damage per encounter was very low, because most monsters would only hit on about 15% of thier attacks. The expected damage per blow was also quite low, so that so long as you had a nice 'cushion' you could feel safe continuing on. The clerics healing and an emergency potion would keep you going if you got into trouble.
You can simulate this in 3e quite easily. Ignore the CR/EL system. Don't ramp up the EL of fights to match the level of the characters. Instead of single large dangerous opponents, mainly use lots of mooks with fairly low attack bonuses. Keep the magic low to moderate, and slow down the rate of advancement at higher levels.
You could do that because after about 9th level or so, there was very little in the MM that a 1st edition character couldn't beat in a straight up fight. A whole party of 6-8 9th level characters could mope the floor with almost anything.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.