Celebrim
Legend
Dr. Awkward said:And you didn't worry about whether you ran into orcs, giant snakes, or otyughs...You could clear a dungeon level and rest next to the pile of bodies, at a natural break point, before you went down the stairs to the next level.
This was mostly a function of how weak monsters in 1e where compared to PC's - especially as it related to thier THAC0 and the ability to threaten PC's once the characters acquired plate mail and a magic shield (or equivalent quality armor). Monsters didn't have strength bonuses generally - that was kinda rolled into the general idea of hit dice. So, for the most part 1e edition encounters (whether BD&D or AD&D played as it usually was much like BD&D with more options) occurred with relatively few 'incidents'. The expected damage per encounter was very low, because most monsters would only hit on about 15% of thier attacks. The expected damage per blow was also quite low, so that so long as you had a nice 'cushion' you could feel safe continuing on. The clerics healing and an emergency potion would keep you going if you got into trouble.
You can simulate this in 3e quite easily. Ignore the CR/EL system. Don't ramp up the EL of fights to match the level of the characters. Instead of single large dangerous opponents, mainly use lots of mooks with fairly low attack bonuses. Keep the magic low to moderate, and slow down the rate of advancement at higher levels.
I like the idea that 4E's challenge system will be more forgiving than 3E's CR/EL system, so I don't have to carefully weigh out whether I should have three ogre bashers and two orc shamans, or three orcs and two ogres. It reminds me of the old days when I used to design adventures by flipping through the Monster Manual with a few bookmarks and thinking about what it would be fun to fight this week.
You could do that because after about 9th level or so, there was very little in the MM that a 1st edition character couldn't beat in a straight up fight. A whole party of 6-8 9th level characters could mope the floor with almost anything.
To the extant that I agree such a thing even exists (because it hasn't really been any more of a problem for me in 3e than in 1e), I don't see alot of indication that 4E is going to get away from the current 15 minute adventuring day. The 15 minute adventuring day is a product of the idea that every fight needs to be 'interesting' in the sense of severely threatening PC's right at that moment. Fourth is moving in that direction, not away from it, and unless it abandons the idea of 'per day' or limited resources entirely, the game will still gravitate in that direction.